John Emerson
John Emerson
3D Hard Surface Artist
Wichita, Kansas , United States of America

About

Consultant and 3D hard surface artist with 10 years of experience in sensitive corporate environments. Looking for an opportunity to utilize previous experience and training in a 3D modeling capacity to deliver epic scenes to audiences and clients in architecture visualization and video games. Open to relocation.

To contact please email me at johnemerson@johnemerson.net. Thank you and please return soon!

Resume PDF

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Skills

Project ManagementHigh-poly ModelingLow-poly ModelingTexture Baking3D ModelingPBR TexturingTexturingGraphic DesignUser Interface Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
SpeedTree
SpeedTree
xNormal
xNormal
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
After Effects
After Effects
Premiere
Premiere

Experience

  • 3D Artist at Landslide Games
    August 2017 - Present

    - Model and texture hard surface meshes in Physically Based Render (PBR) style (3ds Max, Substance Designer, Substance Painter, Adobe Photoshop).

    - Rig hard surface meshes for implementation into Unreal game engine.

  • Consultant at Sole Proprietor
    May 2016 - January 2017

    Identify problems and concerns, research and recommend solutions to clients based on needs and specifications.

    - Slawson Companies, Commercial Real Estate - Manage research, development, and presentation of a virtual reality entertainment tourist attraction facility with a valuation in excess of $60 million. Incorporate market factors and conditions including alternative funding sources like Sales tax Revenue (STAR) Bonds, EB-5 funding, grants, and gross receipts.

    - Fractured Reality Studios - Identify art department software and personnel needs, file specification standards, and production barriers. Recommend solutions to owners.

    - Quickdraw Studios - Identify art department software needs, production barriers, and non-personnel department operating budget.

  • Prototyper (Modeler) at Epic Games (Volunteer)
    January 2014 - January 2016

    - Model and texture prototype 3D hard surface meshes in the PBR style (3ds Max, Substance Designer, and Substance Painter).

    - Implement models and textures into Unreal Engine and Unreal Tournament 4.

  • Modeler at Saving Throw Studios
    January 2016 - January 2016

    - Model and texture hard surface meshes in Physically Based Render (PBR) style (3ds Max, Substance Designer, Substance Painter, Adobe Photoshop).

    - Rig hard surface meshes for implementation into Unity game engine

  • Founder at Dream Forge, LLC
    January 2013 - January 2016

    - Establish mobile applications studio.

    - Oversee production of video games and mobile apps (unity software engine).

    - Direct art styles and asset creation.

    - Design UI wireframes and UI assets (Adobe Photoshop and Illustrator).

    - Manage outsourced contractors.

    - Create and manage production schedules and operating budgets.

  • Founder / Lead Level Designer at Dream Forge Maps
    January 2012 - January 2014

    Establish international team of level designers to create multiplayer levels.

    - Oversee production of levels, quality assurance, marketing, and consulting activities.

    - 2 levels incorporated into official Activision Blizzard properties and events.

    - 4 levels incorporated into major international eSports tournaments (sponsors Major League Gaming, ESL Gaming Network, Collegiate Star League, and Global Starcraft League).